### Icebox

Frame: was 385 x 473, now 387 x 473 (the map art's frame).

| # | Side | Old in the old frame (x, y, w x h, rotation) | New x | New y | New w | New h | New rotation | What changed |
|---|---|---|---|---|---|---|---|---|
| 1 | attack | 163, 322, 18 x 4, none | 165.46 | 315.74 | 13.99 | 4 | 0 | moved 1.0 left, 6.3 up. First end cut back 0.88 at the wall |
| 2 | attack | 222, 298, 45 x 4, none | 223 | 298 | 45 | 4 | 0 | same place on screen |
| 3 | attack | 289, 309, 27 x 4, none | 290 | 309 | 27 | 4 | 0 | same place on screen |
| 4 | attack | 350, 309, 27 x 4, none | 351 | 309 | 27 | 4 | 0 | same place on screen |
| 5 | attack | 162, 343, 12 x 4, -90° | 163 | 331 | 4 | 12 | 0 | same place on screen |
| 6 | defense | 77, 303, 50 x 4, -90° | 78 | 253 | 4 | 50 | 0 | same place on screen |
| 7 | defense | 121, 225, 24 x 4, -90° | 127.13 | 203.27 | 4 | 18.83 | 0 | moved 5.1 right |
| 8 | defense | 153, 168, 18 x 4, none | 154 | 168 | 18 | 4 | 0 | same place on screen |
| 9 | defense | 176, 168, 18 x 4, none | 177 | 168 | 18 | 4 | 0 | same place on screen |
| 10 | defense | 203, 168, 27 x 4, none | 204 | 168 | 27 | 4 | 0 | same place on screen |
| 11 | defense | 241, 171, 27 x 4, none | 242 | 171 | 27 | 4 | 0 | same place on screen |
| 12 | defense | 295, 171, 90 x 4, none | 296 | 171 | 90 | 4 | 0 | same place on screen |
| 13 | defense | not drawn | 337.25 | 152.76 | 10.06 | 4 | 0 | added: the game has a barrier here (2.5 m wide). First end runs on 1.62 to the wall |

Not drawn: DefenderSpawnBarrier10 (inside DefenderSpawnBarrier5), the same line on the map at another height.

### Lotus

Frame: 493 x 473, unchanged.

| # | Side | Old in the old frame (x, y, w x h, rotation) | New x | New y | New w | New h | New rotation | What changed |
|---|---|---|---|---|---|---|---|---|
| 1 | defense | 368.5, 202, 4 x 35, -90° | 368.5 | 198 | 35 | 4 | 0 | same place on screen; colour swapped to red |
| 2 | defense | 455.039, 190.762, 4 x 49.7952, none | 448.56 | 192.54 | 4 | 46.02 | 0 | moved 6.5 left, 1.7 down; colour swapped to red. First end runs on 2.12 to the wall, second end cut back 1.5 at the wall |
| 3 | attack | 186.5, 352, 4 x 76, none | 186.5 | 352 | 4 | 76 | 0 | same place on screen; colour swapped to green |
| 4 | attack | 345.5, 325, 4 x 19, 90° | 326.5 | 325 | 19 | 4 | 0 | same place on screen; colour swapped to green |
| 5 | defense | 89.5, 242, 4 x 28, none | 89.5 | 242 | 4 | 28 | 0 | same place on screen; colour swapped to red |
| 6 | defense | 203.5, 240, 4 x 22, -90° | 203.5 | 236 | 22 | 4 | 0 | same place on screen; colour swapped to red |
| 7 | attack | 270.5, 353, 4 x 31, 90° | 239.5 | 353 | 31 | 4 | 0 | same place on screen; colour swapped to green |
| 8 | defense | not drawn | 334.91 | 200.23 | 4 | 12.53 | 0 | added: the game has a barrier here (2.6 m wide). First end runs on 1.88 to the wall |

### Pearl

Frame: was 468 x 473, now 469 x 473 (the map art's frame).

| # | Side | Old in the old frame (x, y, w x h, rotation) | New x | New y | New w | New h | New rotation | What changed |
|---|---|---|---|---|---|---|---|---|
| 1 | attack | path M107 376H155V380H107V376Z | 107.5 | 376 | 48 | 4 | 0 | same place on screen |
| 2 | defense | path M378 198H401V202H378V198Z | 378.5 | 198 | 23 | 4 | 0 | same place on screen |
| 3 | defense | path M18 234H63V238H18V234Z | 19.19 | 223.14 | 37.07 | 4 | 0 | moved 0.5 right, 10.9 up. Second end cut back 7.62 at the wall |
| 4 | attack | path M171 313H201V317H171V313Z | 171.5 | 313 | 30 | 4 | 0 | same place on screen |
| 5 | attack | path M327 295H368V299H327V295Z | 327.5 | 295 | 41 | 4 | 0 | same place on screen |
| 6 | attack | path M304 357V334H308V357H304Z | 304.5 | 334 | 4 | 23 | 0 | same place on screen |
| 7 | defense | path M221 219V251H217V219H221Z | 217.5 | 219 | 4 | 32 | 0 | same place on screen |
| 8 | defense | path M309 228H341V232H309V228Z | 309.5 | 228 | 32 | 4 | 0 | same place on screen |

### Corrode

Frame: was 385 x 473, now 387 x 473 (the map art's frame).

| # | Side | Old in the old frame (x, y, w x h, rotation) | New x | New y | New w | New h | New rotation | What changed |
|---|---|---|---|---|---|---|---|---|
| 1 | attack | 153, 319, 4 x 18, none | 154 | 319 | 4 | 18 | 0 | same place on screen |
| 2 | attack | 222, 294, 4 x 18, none | 223 | 294 | 4 | 18 | 0 | same place on screen |
| 3 | attack | 266, 309, 4 x 45, -90° | 267 | 305 | 45 | 4 | 0 | same place on screen |
| 4 | attack | 87, 286, 4 x 31, -90° | 88 | 282 | 31 | 4 | 0 | same place on screen |
| 5 | defense | 39, 222, 4 x 24, -90° | 40 | 218 | 24 | 4 | 0 | same place on screen |
| 6 | defense | 317, 247, 4 x 32, -90° | 318 | 243 | 32 | 4 | 0 | same place on screen |
| 7 | defense | 255, 197, 4 x 19, none | 261.71 | 199.02 | 4 | 14.44 | 0 | moved 5.7 right |
| 8 | defense | 114, 178, 4 x 19, none | 120.56 | 179.77 | 4 | 14.44 | 0 | moved 5.6 right, 0.5 up |
| 9 | defense | 182, 158, 4 x 20, -90° | 183 | 154 | 20 | 4 | 0 | same place on screen |

### Bind

Frame: was 415 x 474, now 416 x 474 (the map art's frame).

| # | Side | Old in the old frame (x, y, w x h, rotation) | New x | New y | New w | New h | New rotation | What changed |
|---|---|---|---|---|---|---|---|---|
| 1 | attack | 99, 308, 4 x 21, none | 99.5 | 308 | 4 | 21 | 0 | same place on screen |
| 2 | attack | 220, 245, 4 x 14, none | 220.5 | 245 | 4 | 14 | 0 | same place on screen |
| 3 | attack | 320, 282, 4 x 28, none | 315.26 | 283.09 | 4 | 27.23 | 0 | moved 5.2 left, 0.5 down. First end cut back 2 at the wall, second end cut back 1.62 at the wall |
| 4 | attack | 265, 286, 4 x 18, -90° | 265.5 | 282 | 18 | 4 | 0 | same place on screen |
| 5 | attack | 135, 278, 4 x 14, -90° | 135.5 | 274 | 14 | 4 | 0 | same place on screen |
| 6 | defense | 63, 196, 4 x 16, -90° | 63.5 | 192 | 16 | 4 | 0 | same place on screen |
| 7 | defense | 237, 216, 4 x 22, -90° | 237.5 | 212 | 22 | 4 | 0 | same place on screen |
| 8 | defense | 236, 193, 4 x 16, none | 236.5 | 193 | 4 | 16 | 0 | same place on screen |
| 9 | defense | 117, 209, 4 x 16, none | 117.5 | 209 | 4 | 16 | 0 | same place on screen |
| 10 | defense | 306, 201, 4 x 16, -90° | 306.5 | 197 | 16 | 4 | 0 | same place on screen |

### Fracture

Frame: was 458 x 473, now 460 x 473 (the map art's frame).

| # | Side | Old in the old frame (x, y, w x h, rotation) | New x | New y | New w | New h | New rotation | What changed |
|---|---|---|---|---|---|---|---|---|
| 1 | attack | 157, 390, 4 x 25, none | 158 | 390 | 4 | 25 | 0 | same place on screen |
| 2 | attack | 289, 416, 4 x 38, none | 290 | 416 | 4 | 38 | 0 | same place on screen |
| 3 | attack | 298, 27, 4 x 39, none | 299 | 27 | 4 | 39 | 0 | same place on screen |
| 4 | attack | 142, 22.4418, 4 x 60.1306, -37.6217° | 133.84 | 45.94 | 52.66 | 4 | 45° | moved 1.2 left, 4.5 down, turned. First end runs on 1.38 to the wall, second end cut back 3.12 at the wall |
| 5 | defense | 61, 161, 4 x 20, none | 62 | 161 | 4 | 20 | 0 | same place on screen |
| 6 | defense | 95, 224, 4 x 24, -90° | 98.12 | 214.68 | 19.83 | 4 | 0 | moved 1.5 right, 5.3 up. Second end cut back 3 at the wall |
| 7 | defense | 42, 300, 4 x 28, -90° | 43 | 296 | 28 | 4 | 0 | same place on screen |
| 8 | defense | 391, 327, 4 x 38, -90° | 393.97 | 327.66 | 34.76 | 4 | 0 | moved 4.7 down. First end cut back 0.62 at the wall |
| 9 | defense | 373, 169, 4 x 32, -90° | 374 | 165 | 32 | 4 | 0 | same place on screen |
| 10 | defense | 327, 252, 4 x 32, none | 328 | 252 | 4 | 32 | 0 | same place on screen |
| 11 | defense | 289, 299, 4 x 19, none | 290 | 299 | 4 | 19 | 0 | same place on screen |

### Split

Frame: was 465 x 473, now 467 x 473 (the map art's frame).

| # | Side | Old in the old frame (x, y, w x h, rotation) | New x | New y | New w | New h | New rotation | What changed |
|---|---|---|---|---|---|---|---|---|
| 1 | attack | 65, 303, 52 x 4, none | 66 | 303 | 52 | 4 | 0 | same place on screen |
| 2 | defense | 15, 212, 26 x 4, none | 16.82 | 216.33 | 23.44 | 4 | 0 | moved 4.3 down. Second end cut back 1 at the wall |
| 3 | defense | 292, 199, 43 x 4, none | 293 | 199 | 43 | 4 | 0 | same place on screen |
| 4 | defense | 370, 197, 22 x 4, none | 373.18 | 202.64 | 16.88 | 4 | 0 | moved 1.0 left, 5.6 down. First end cut back 1.25 at the wall |
| 5 | defense | 222, 208, 15 x 4, none | 223 | 208 | 15 | 4 | 0 | same place on screen |
| 6 | defense | 164, 241, 20 x 4, -90° | 165 | 221 | 4 | 20 | 0 | same place on screen |
| 7 | attack | 403, 275, 30 x 4, none | 404 | 275 | 30 | 4 | 0 | same place on screen |
| 8 | attack | 152, 287, 34 x 4, 90° | 149 | 287 | 4 | 34 | 0 | same place on screen |
| 9 | attack | 281, 286, 20 x 4, 90° | 278 | 286 | 4 | 20 | 0 | same place on screen |

### Sunset

Frame: was 414 x 473, now 416 x 473 (the map art's frame).

| # | Side | Old in the old frame (x, y, w x h, rotation) | New x | New y | New w | New h | New rotation | What changed |
|---|---|---|---|---|---|---|---|---|
| 1 | attack | 112, 336.139, 22 x 4, -43.4828° | 111.36 | 328.02 | 22 | 4 | -43.48° | same place on screen |
| 2 | attack | 125, 285, 10 x 9, none | 129.08 | 291.63 | 4 | 15.65 | 0 | moved 10.0 down, turned |
| 3 | attack | 166, 275, 4 x 35, none | 167 | 275 | 4 | 35 | 0 | same place on screen |
| 4 | attack | 271, 261, 4 x 21, none | 272 | 261 | 4 | 21 | 0 | same place on screen |
| 5 | attack | 313, 275, 4 x 36, none | 314 | 275 | 4 | 36 | 0 | same place on screen |
| 6 | defense | 139, 206, 4 x 20, none | 140 | 206 | 4 | 20 | 0 | same place on screen |
| 7 | defense | 15, 274, 4 x 28, -90° | 16 | 270 | 28 | 4 | 0 | same place on screen |
| 8 | defense | 190, 169, 4 x 28, -90° | 191 | 165 | 28 | 4 | 0 | same place on screen |
| 9 | defense | 277, 221, 4 x 28, -90° | 278 | 217 | 28 | 4 | 0 | same place on screen |
| 10 | defense | 381, 197, 4 x 22, -90° | 382 | 193 | 22 | 4 | 0 | same place on screen |
| 11 | attack | not drawn | 281.39 | 255.73 | 13.93 | 4 | 0 | added: the game has a barrier here (4.0 m wide) |

### Abyss

Frame: was 451 x 474, now 454 x 473 (the map art's frame).

| # | Side | Old in the old frame (x, y, w x h, rotation) | New x | New y | New w | New h | New rotation | What changed |
|---|---|---|---|---|---|---|---|---|
| 1 | attack | 76, 345, 16 x 5, none | 77.82 | 344.27 | 15.97 | 4.99 | 0 | same place on screen |
| 2 | attack | 249, 347, 28 x 5, none | 250.45 | 346.27 | 27.94 | 4.99 | 0 | same place on screen |
| 3 | attack | 320, 352, 58 x 5, none | 321.3 | 351.26 | 57.88 | 4.99 | 0 | same place on screen |
| 4 | defense | 387, 272, 32 x 5, none | 388.16 | 271.43 | 31.93 | 4.99 | 0 | same place on screen |
| 5 | defense | 237, 167, 34 x 5, none | 238.48 | 166.65 | 33.93 | 4.99 | 0 | same place on screen |
| 6 | defense | 207, 145, 22 x 5, none | 208.54 | 144.69 | 21.95 | 4.99 | 0 | same place on screen |
| 7 | defense | 170, 180, 22 x 5, -90° | 171.62 | 157.67 | 4.99 | 21.95 | 0 | same place on screen |
| 8 | defense | 0, 239, 70 x 5, none | 1.98 | 238.5 | 69.85 | 4.99 | 0 | same place on screen |
| 9 | attack | 92, 325, 26 x 5, none | 94.43 | 328.68 | 23.49 | 4.99 | 0 | moved 1.0 left, 4.4 down. Second end runs on 0.88 to the wall |
| 10 | defense | not drawn | 321.17 | 205.86 | 4.99 | 8.61 | 0 | added: the game has a barrier here (2.3 m wide) |

Not drawn: 36 ledge barriers along the edges of the spawn areas and A site.

